11/13/2024 (In Progress)
Imagine a virtual world where we can work, learn, and play. But who creates this world? Big tech companies? Professional 3D designers?
I believe everyone should have the power to shape their own immersive experiences.
To achieve this, my research focuses on three areas:
1) designing intuitive embodied interactions that enable natural, portable, and low-cost VR experiences,
2) developing accessible spatial content creation platforms to lower the entry barrier and engage a broader creative community,
3) exploring interaction models for spatial content sharing to foster meaningful remote connections and interactions.